ComfyUI-Magos-Nodes Drops A Full Skeleton Editor Right Inside ComfyUI

A minimalist digital workspace view with a stylized translucent humanoid skeleton figure composed of soft neon cyan lines and glowing joints.

ComfyUI-Magos-Nodes is a professional node pack that adds a full skeleton editor, retargeter, and renderer directly into ComfyUI. It lets you extract body, hand, and face keypoints from video, adjust every joint frame by frame, and output clean pose images that plug into any pose-driven pipeline. All editing happens inside a single interactive overlay, removing the need to jump between external animation software.

Magos Digital Studio built the tool to solve a real production problem: raw AI-generated motion lacked the fine control their animators demanded for broadcast‑quality work. The team open‑sourced the entire pack after using it internally to tighten character animations and fix detection errors. Now other creators can refine AI output with the same precision inside ComfyUI, without leaving their local workflow.

Full‑screen editor with timeline, graph, and 3D views

Key Features
  • Extract DWPose body, hand, and face keypoints.
  • Full‑screen timeline editor with dope sheet.
  • Graph editor with Catmull‑Rom and ease interpolation.
  • Retargeter scales and offsets body clusters.
  • 3D orbit view with drag‑to‑adjust depth.
  • Render skeletons for ControlNet, WanAnimate, and more.
  • Optional NLF 3D joint estimation and editing.
  • Camera animation and ref frame for stable retargeting.

The retargeter works on DWPose data and helps fix proportions or limb placement across an entire sequence. Editors can grab a clean reference frame to tune sliders without camera distortion, then apply the changes to every frame. A dedicated 3D mode supports NLF joint editing and bakes depth values into the final render, giving animators true 2.5D control.

Built for precision, shared under GPL‑3.0

The pack is engine‑agnostic — it outputs standard ComfyUI types so you can drive ControlNet, WanAnimate, LTX‑Video, UniAnimate, or any other pose‑conditioned pipeline. The developers note that the cluster retargeter applies only to DWPose joints; NLF body data passes through the editor and can be animated, but it won’t respond to the cluster sliders. The entire project carries a GPL‑3.0 license, and the team welcomes bug reports and pull requests on GitHub.

"the lack of granular control was a massive bottleneck for our animators" — Source: Reddit